Protection: User creates a temporary spell that blocks a single attack, must be used ahead of time.
Blaze: User creates a small fireball can be used to attack others.
Wild Call: User is able to call forth a single wolf to aid them in battle.
Alteration: User casts a spell that alters the course of a projectile, causing it to miss.
Mend Wounds: User is able to heal minor wounds.
Burning Blade: User ignites their weapon with a magical fire which will burn anything it touches.
Poison Apple: User throws a delicious looking poisoned apple at an opponent, distracting him or her. If they have a low enough defense, they may even take a bite.
Putrid Potion: User throws an acidic potion at an opponent, burning through armor and clothing weakening it and doing damage.
Arcane Curse: User curses the weapons of everyone within a small area for the rest of the skirmish. Can only be used once per match and leaves the user vulnerable temporarily afterward.
Eldritch Storm: A surge of magical energy bursts forth from the user, surrounding an opponent and dealing consistent damage as long as the storm is maintained. The longer this is performed for, the more energy is used.
Hypnosis: Character can make an enemy perform a small action, such as moving away from the battle or dropping a weapon, so long as they do not harm themselves or others. It is only effective on a character once per match.
Day Dream: Can make an enemy see something that is not there
Narcolepsy: Can make an enemy take a 10 minute power nap. It is only effective on a character once per match, and leaves the user stunned for a short period.
Power Nap: Can make their teammates feel suddenly refreshed and stronger for a short time, as if just waking up from a refreshing nap.
Sleep Deprivation: Can suddenly cause an enemy to feel overwhelmingly sleep deprived, causing them to be momentarily distracted.
Sleep Paralysis: Able to paralyse an enemy for a few seconds.
Astral Projection: Is able for a short period to astral project, to distract an enemy.
Melatonin: Able to increase the enemies melatonin levels temporarily, causing them to feel overwhelmingly happy and content and unwilling to fight for a brief moment of time.
Twitchy: Able to cause a person’s muscles to twitch uncontrollably for a few seconds.
Strategy Only (Only for use in full blown CTF Games)
Sleep Talking: Is able to convince an enemy to tell them which direction (NESW) is closest to their flag, as if they are talking in their sleep.(This information must be requested from the match moderator assuming that the ability is successfully used.)
Astral Projection: Is able for a short period to astral project, to either distract an enemy or learn of enemy movements one tile beyond their visual range, non-stacking.
Brute Force: User can physically over power nearly everyone in opposition.
Quick Step: User has the natural inclination to be able to move and dodge quickly.
Victorious: Users next attack has a high chance of being accurate.
Victory Blow: User, knowing where to strike, jabs an opponent in one of many pressure point, hurting and immobilizing them for a short period of time.
Enchanted Eyes: User has the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents.
Sprint: User quickly runs up on an opponent, catching them off guard.
Quick Strike: User punches at an opponent with nearly flawless accuracy.
Winning, duh!: User predicts their opponent’s next attack and counters flawlessly.
Can’t Touch This: The user flawlessly dodges an incoming strike.
Call of Victory: The user cries forth an inspiring battle cry, encouraging allies and causing them to charge forth. While this may give them a temporary offensive bonus, they are also more vulnerable to attack and damage for a short time.
Mind Warp: User causes an opponent to be confused, stunning and leaving them momentarily vulnerable.
Mutiny: User causes a group of enemies to randomly turn on one another, temporarily ignoring the user and their teammates while fighting.
Fake Ambush: User causes an opponent to believe they are about to be attacked from behind, causing them to turn and lower their guard.
Battle Fervour: User's strength is increased in the heat of battle.
Savage Rivalry: User causes an opponent to focus all of their attack on one of the user’s teammates, causing them to be severely distracted.
Field of Discord: The user creates a field discord which, when projectiles pass through it, causes them to veer off in random directions; effectively serving as shield.
Imagined Ineptitude: The user causes an opponent to think he or she is incapable of fighting effectively, causing them to become distracted for a time.
Storm of Strife: The user creates a short lived “storm of strife” which causes everything within it to change, warp, or break. The effects are random, but typically powerful and can stretch over a wide area depending upon the amount of energy put into it.
Scapegoat: User makes an object (tree most likely) appear to the enemy as if it is a member of the opposite team, and the enemy attacks it instead, for a brief moment.
Nobody Move!!: User causes an opponent to be temporarily stunned
Unseen: User causes a weapon to become invisible in order to trick an opponent.
Transparency: User becomes temporarily invisible in order to avoid or attack an opponent.
Clear Sight: User can see anything that has been turned invisible.
Houdini: User creates an invisible obstacle in front of an opponent in order to trip them.
Invisible Arrows: The user fires a series of arrows, some of these disappear or reappear mid-flight and become harder to dodge.
Disappearing Act: User repeatedly becomes invisible and reappears elsewhere to disorient an opponent. After a couple of uses, the user is stunned for a moderate amount of time.
Invisible Shield: Can create an invisible shield momentarily, so that projectiles can’t penetrate, and the attacker is unaware of the shield.
Field of Invisibility: The user creates an area in which all characters become invisible, friend or foe. The larger the size of this area, and the longer it lasts, the more energy will be consumed.
Strategy Only (Only for use in full blown CTF Games)
Stealth: User causes a group of teammates to become partially invisible in order to avoid or attack a group of opponents.
Range of Sight: Can turn a fairly large area invisible to learn of enemy movements one tile beyond their visual range, non-stacking, this however stuns the user for a moderate period, and if there is an enemy on that tile, the enemy can also see.